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04 / LEARNING THROUGH PLAY

EarlyLearning.

Play and Learn.
Little discoveries every day.

Visit EarlyLearning

A tactile Android learning game for toddlers and preschool children. Short, spoken activities turn numbers, letters, colors, shapes, and animals into playful practice at each child’s pace.

AUDIENCEToddlers & preschoolers
PLATFORMAndroid / Unity
EXPERIENCEFive activity categories in three language packs
Playful numbers, letters, shapes, colors, and animals around a tablet
THE IDEA

Make practice feel
like play.

TOUCH / LISTEN / DISCOVER

01 — THE EXPERIENCE

Five ways to
explore and learn.

Play and Learn offers large touch targets, spoken cues, and short activities designed for children who are still learning to read. A parent can set up a local player profile and choose practice ranges.

123

Numbers

Counting, ordering, and recognizing numbers through activities including Number Train, Number Race, and Hungry Frog.

Aa

Letters

Touch-led alphabet activities use the selected language’s own letters and narration.

◯

Colors & shapes

Painting and shape games connect familiar visual forms with playful interaction.

◇

Animals

Match voices and shadows, or put together animal puzzles with responsive layouts.

02 — THE TOOLKIT

Built for small hands
and real devices.

Unity / C#

Reusable game systems, dedicated activity scenes, responsive touch layouts, and bundled artwork and audio.

Android

Phone and tablet layouts adapt to portrait and landscape play.

Language packs

Hebrew, US English, and UK English content and narration remain available offline.

ASP.NET Core

A companion website and API provide parent information and app version support.

03 — ENGINEERING DECISIONS

Learning that fits
the child.

01

Keep play available offline

Activity content and narration are bundled on the device, so children can continue playing without a network connection.

02

Adapt to each player

Local player profiles keep practice settings and progress on the device. Parents can choose ranges and review a local progress dashboard.

03

Design for touch and sound

Large controls, clear feedback, and spoken prompts make activities approachable before reading becomes part of play.

EXPLORE THE OTHER PROJECTS

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